Thursday, February 26, 2015
Tuesday, February 3, 2015
The Ancient Tools of the MAYA
The MAYA Tools
Welcome back people of the internet,
In this post I will be explaining to the best of my ability what tools the MAYA software uses and what they do. Lets start with the different types of lights, the first kind is called a directional light. This light is what I used in my project "polything". This tools makes light go in one direction all throughout the scene, casting a shadow on whatever is in its path. The next light is called an ambient light, this makes light shine from a specific point in all directions.
One last light is a spot light, this one is similar to the directional light in that it shines light all in one directions. but the spot light does not produce light throughout the entire scene, only in a specific region.
The next tool i will explain is called the cut-face tool. this tool is able to cut the face of an object into two separate faces. I used this tool to make the claw part of a hammer. I also used the tools extrude and bevel. Extrude selects a face and allows you to extend it in any direction. Bevel simply smoothes a selected surfaces by adding more faces.
This next project I made a couple of cups using NURBS, curve tool and the revolve option. I started by using the curve tool to make a line and then once I finished with that I revolved the line to make the shape of a cup. NURBS stands for Non-Uniform rational B-spline.
In this project I used the curve tool again, and the lofting tool to make a salt shaker. The curve tool I used was a circle and i adjusted the key points to form the shape of the shaker. Then I duplicated the curve and placed it above the original, however I adjusted its dive and shape slightly. I repeated this until I got the shape I wanted. Finally I used the lofting tool to connect all the curves to form the face of the shaker.
These last projects are actual animations made in MAYA. I used keyframes and the graph editor to make this animation of bouncing balls. You set a keyframe in MAYA by moving the object to where you want it to be and pressing the s key. You can also go into the graph editor and adjust the ease in, ease out of the animation and adjust the keyframes themselves.
And in this final project I made an ice cream stand and animated it to rotate. I used numb mapping in order to create the texture of the ice cream and the cone. Bump Mapping is a tool to make textures that have a 3d look to them. It make the darker areas of the object sink but it can also be set so it is reverse. I used the graph editor to create the rotation of the ice cream.
Welcome back people of the internet,
In this post I will be explaining to the best of my ability what tools the MAYA software uses and what they do. Lets start with the different types of lights, the first kind is called a directional light. This light is what I used in my project "polything". This tools makes light go in one direction all throughout the scene, casting a shadow on whatever is in its path. The next light is called an ambient light, this makes light shine from a specific point in all directions.
One last light is a spot light, this one is similar to the directional light in that it shines light all in one directions. but the spot light does not produce light throughout the entire scene, only in a specific region.
The next tool i will explain is called the cut-face tool. this tool is able to cut the face of an object into two separate faces. I used this tool to make the claw part of a hammer. I also used the tools extrude and bevel. Extrude selects a face and allows you to extend it in any direction. Bevel simply smoothes a selected surfaces by adding more faces.
This next project I made a couple of cups using NURBS, curve tool and the revolve option. I started by using the curve tool to make a line and then once I finished with that I revolved the line to make the shape of a cup. NURBS stands for Non-Uniform rational B-spline.
In this project I used the curve tool again, and the lofting tool to make a salt shaker. The curve tool I used was a circle and i adjusted the key points to form the shape of the shaker. Then I duplicated the curve and placed it above the original, however I adjusted its dive and shape slightly. I repeated this until I got the shape I wanted. Finally I used the lofting tool to connect all the curves to form the face of the shaker.
These last projects are actual animations made in MAYA. I used keyframes and the graph editor to make this animation of bouncing balls. You set a keyframe in MAYA by moving the object to where you want it to be and pressing the s key. You can also go into the graph editor and adjust the ease in, ease out of the animation and adjust the keyframes themselves.
And in this final project I made an ice cream stand and animated it to rotate. I used numb mapping in order to create the texture of the ice cream and the cone. Bump Mapping is a tool to make textures that have a 3d look to them. It make the darker areas of the object sink but it can also be set so it is reverse. I used the graph editor to create the rotation of the ice cream.
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